Guesser.java
import objectdraw.*;
import javax.swing.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
// This class manages the network communication for the user who is making
// guesses.
public class Guesser extends ActiveObject implements ActionListener {
// Location and size of winning message
private static final int WINNING_MSG_OFFSET = 50;
private static final int WINNING_MSG_SIZE = 18;
// The stream on which the Lines are received as the drawer draws them.
private ObjectInputStream in;
// The stream on which guesses are sent as the guesser enters them.
private PrintWriter out;
// The canvas where the new Lines should appear.
private DrawingCanvas canvas;
// The field where the guesser types the guesses
private JTextField guessField;
// The socket used for communicating with the server.
private Socket clientSocket;
// Create a new guesser and establish communication with the drawer.
// Parameters:
// pictionaryPort - the port on the server to connect to
// theCanvas - the canvas to draw Lines on
// theGuessField - the UI component where the user types guesses
public Guesser (int pictionaryPort, DrawingCanvas theCanvas,
JTextField theGuessField) {
canvas = theCanvas;
guessField = theGuessField;
guessField.addActionListener (this);
try {
// Establish communication with the server. For now,
// these are assumed to run on the same machine.
clientSocket = new Socket ("localhost", pictionaryPort);
// Initialize the stream to receive Lines on
InputStream clientInStream = clientSocket.getInputStream();
in = new ObjectInputStream (clientInStream);
// Initialize the stream to send guesses on.
out = new PrintWriter (new OutputStreamWriter (clientSocket.getOutputStream()));
} catch (UnknownHostException e) {
System.out.println ("Unknown host.");
return;
} catch (IOException e) {
System.out.println ("Could not create client.");
close();
return;
}
start();
}
// Receive Lines until the Line stream closes.
public void run ()
{
// Next line received on the stream.
Line nextLine;
try {
while (true) {
// Get a line from the stream and put it on the canvas.
nextLine = (Line) in.readObject();
nextLine.addToCanvas (canvas);
canvas.repaint();
}
} catch (IOException e) {
// Assume the connection is closed because the guesser was right, not because of a
// network problem. Display a congratulatory message.
Text rightText = new Text ("You're right!!", WINNING_MSG_OFFSET, WINNING_MSG_OFFSET, canvas);
rightText.setFontSize (WINNING_MSG_SIZE);
} catch (Exception e)
{
System.out.println (e);
}
close();
}
// React to carriage returns in the guess field by sending the guesses
// to the drawer. Extra carriage return and flush needed for some reason.
public void actionPerformed (ActionEvent evt) {
out.println (guessField.getText());
out.flush();
}
// Clean up all the open streams
private void close ()
{
if (out != null)
{
out.close();
}
try {
if (in != null)
{
in.close();
}
} catch (IOException e)
{ // ignore it if can't close in
}
try {
if (clientSocket != null)
{
clientSocket.close();
}
} catch (IOException e)
{ // ignore it if can't close clientSocket
}
}
}