Guesser.javaTopPictionary.java

Pictionary.java

import objectdraw.*;
import javax.swing.*;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.*;

// This plays a Pictionary game on 2 computers.  The drawer draws on one 
// computer, while the guesser makes guesses on a second computer.
public class Pictionary extends WindowController implements ActionListener {
   // Size and location of the drawing area
   private static final int DRAWING_WIDTH = 380;
   private static final int DRAWING_HEIGHT = 290;
   private static final int DRAWING_OFFSET = 10;
   
   // Port for sending pictionary data
   private static final int PICTIONARY_PORT = 1340;
   
   // UI component that displays the text of the next card.
   private JLabel cardLabel;
   
   // UI component where the guesser enters the guess
   private JTextField guess;
   
   // UI component where the drawer sees the guess
   private JLabel guessLabel;

   // Remember starting point of the next line segment
   private Location nextLineStarts;
   
   // The deck of cards
   private Cards deck;
   
   // Remembers if the user can draw.
   private boolean isDrawer = false;
   
   // JPanel to add UI components to under the drawing area
   private JPanel gamePanel = new JPanel();
   
   // Buttons to identify which player will draw and which player will guess
   private JButton drawerButton, guesserButton;
   
   // Button to signal that the guesser got it right
   private JButton rightButton;
   
   // Panels seen by the drawer
   private JPanel cardPanel, guessViewPanel, buttonPanel;
   
   // JPanel seen by the guesser
   private JPanel guessPanel;
   
   // The drawer object
   private Drawer drawer;
   
   // Initialize the display with the drawing area and buttons to identify
   // the drawer and the guesser.
   public void begin () {
      // Draw a border around the drawing area.
      new FramedRect (DRAWING_OFFSET, DRAWING_OFFSET, 
                  DRAWING_WIDTH, DRAWING_HEIGHT, canvas);
                  
      // Draw the common parts of the drawer and guesser UI
      gamePanel.setLayout (new GridLayout (0, 1));

      buttonPanel = new JPanel();
      drawerButton = new JButton ("Drawer");
      buttonPanel.add (drawerButton);
      drawerButton.addActionListener (this);
      
      guesserButton = new JButton ("Guesser");
      buttonPanel.add (guesserButton);
      guesserButton.addActionListener (this);

      // Create the drawer and guesser specific parts of the UI, but keep
      // them hidden initially.
      createGuesserDisplay();
      createDrawerDisplay();
      
      // Put the UI on the screen.
      add (gamePanel, BorderLayout.SOUTH);
   }
   
   // Initialize the guesser's display.  The guesser has a text field
   // to make guesses in.  This is not shown initially.
   public void createGuesserDisplay () {
      guessPanel = new JPanel();
      guessPanel.add (new JLabel ("Guess:  "));
      guess = new JTextField (20);
      guessPanel.add (guess);
      gamePanel.add (guessPanel);
      guessPanel.setVisible(false);
   }
   
   // Show the guesser specific parts of the UI
   public void guesserDisplay() {
      guessPanel.setVisible(true);
   }
   
   // Iniitialize the drawer's display.  The drawer has a field showing
   // the card so the drawing user knows what to draw.  A second field shows
   // the guess made by the guesser.  There is also a button for the drawer
   // to click when the guesser guesses right.  These are all hidden initially.
   public void createDrawerDisplay () {
      // Create the display
      cardPanel = new JPanel();
      cardPanel.add (new JLabel ("Card:  "));
      cardLabel = new JLabel ("                       ");
      cardPanel.add (cardLabel);
      
      gamePanel.add (cardPanel);
      guessViewPanel = new JPanel();
      guessViewPanel.add (new JLabel ("Guess:  "));
      guessLabel = new JLabel ("                     ");
      guessViewPanel.add (guessLabel);
      gamePanel.add (guessViewPanel);
      
      rightButton = new JButton ("Right");
      buttonPanel.add (rightButton);
      rightButton.addActionListener (this);
      gamePanel.add (buttonPanel);

      cardPanel.setVisible(false);
      guessViewPanel.setVisible (false);
      rightButton.setVisible(false);
   }

   // Show the UI components for the drawer.   
   public void drawerDisplay() {
      cardPanel.setVisible(true);
      guessViewPanel.setVisible(true);
      rightButton.setVisible(true);

      // Create the deck of cards and show the first card.                              
      deck = new Cards ();
      cardLabel.setText (deck.nextCard());
      this.validate();
   }

   // Handle clicks of the drawer, guesser, and right buttons.   
   public void actionPerformed (ActionEvent evt) {
         if (evt.getSource() == drawerButton) {
            // When the drawer button is clicked, hide the drawer and 
            // guesser buttons and make the drawer UI components visible.
            drawerButton.setVisible(false);
            guesserButton.setVisible(false);
            drawerDisplay();
            buttonPanel.validate();
            
            // Remember that this user is allowed to draw.
            isDrawer = true;
            
            // Create the drawer and establish communication with the guesser.
            drawer = new Drawer (PICTIONARY_PORT, guessLabel);
         }
         
         else if (evt.getSource() == guesserButton) {
            // When the guesser button is clicked, hide the drawer and
            // guesser buttons and make the guesser UI components visible.
            drawerButton.setVisible(false);
            guesserButton.setVisible(false);
            guesserDisplay();
            
            // Create the guess and establish communication with the drawer.
            new Guesser (PICTIONARY_PORT, canvas, guess);
         }
         
      else if (evt.getSource() == rightButton) {
         // When the write button is clicked, disable any more drawing.
         // Close the connection between the drawer and the guesser.
         isDrawer = false;
         drawer.quit();
      }
   }
   
   // Begin drawing when the user depresses the mouse button
   public void onMousePress(Location point){
      nextLineStarts = point;
   }
   
   // Draw a line segment as the user drags the mouse with the button down.
   // Have the drawer transmit the segment to the guesser.
   public void onMouseDrag(Location point){
      if (isDrawer) {
         Line newLine = new Line(nextLineStarts, point, canvas);
         nextLineStarts = point;
         drawer.writeLine (newLine);
      }
   }
      
}
   




Guesser.javaTopPictionary.java