CS62 - Fall 2020 - Class 2
Example code in this lecture
ClassBasics
Lecture notes
Administrative
- how did lab go?
- class notes online
- video recordings
- I'll try hard to keep them mostly myself, though occasionally I may end up capturing you all in the videos. I'm not sharing the link publicly, but please let me know if this makes you feel uncomfortable
- please do attend class however you feel most comfortable. In particular, I don't expect you to have your video camera on if you're not comfortable
- mentor hours and office hours
- starting next Monday (I'll post soon)
Arrays in java (look at Bag.java from lab)
- creating
Token[] contents = new Token[10];
- The type of the contents variable is an *array* of Tokens
- it holds exactly 10 tokens
- by default, the values in the array will be empty, so be careful
Recall the BasicCard class from the
ClassBasics code
- can we create cards that are not valid for a normal deck of cards?
- Yes!
BasicCard card = new BasicCard(10000, "banana");
- how do we prevent this?
Look at the BetterCard class from the
ClassBasics code
- We've added two methods: isValidNumber and isValidSuit
- Anything new?
if/else statement
- Java supports:
- stand-alone if statements
- if/else statements
- "if/else if" statements
- like other constructs, the condition needs to be in parentheses and the code inside the block surrounded by {}
- else statement is optional
- the "else-if" statement is just an else followed by another if
boolean operations
- what boolean operations have you seen?
- In Java:
- and is &&
- or is ||
- not is !
== vs. equals
- when you declare a variable in Java it makes space for it in memory
- if the variable is a primitive type (one of the 8 lowercase ones, called primitives:
https://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
) then the value that the variable is holding is the actual value (e.g. the number)
- if the variable is not a primitive type (e.g. String, BasicCard, etc.), then the variable holds a *reference* to the object
- for example, we can print out the BetterCard variable to see what is stored in it:
- you see the type
- followed by an @
- followed by a number. This number is the actually a memory location (sort of)
- when you ask if two variables are ==, you're asking if the two values where the variables are stored are the same
- for primitive types, this will do the intuitive thing
- for non-primitive types, they will only be equal if they reference the same object!
BetterCard card = new BetterCard(10, "heart")
BetterCard card2 = card;
System.out.println(card == card2);
- this will give us true
BetterCard card = new BetterCard(10, "heart")
BetterCard card2 = new BetterCard(10, "heart")
System.out.println(card == card2);
- this will give us false!
- If you want to ask if two object are equal (that is equivalent), then you you need to call the equals method
- note that this is a method that YOU must implement if you're creating a new class
- more on this in a minute!
information hiding
- in addition to accessing methods with the . (dot) notation, you can also access some variables associated with a class
- accessing instance variables directly is bad coding practice, so don't do it!
- unfortunately, other people besides ourselves might use our code and so we want to make sure that we protect our data
- for example, look at the following code:
BetterCard card = new BetterCard(10, "hearts");
card.suit = "banana";
System.out.println("Card number: " + card.getNumber());
System.out.println("Card suit: " + card.getSuit());
- We went through all that work trying to protect the integrity of our data through the constructor and someone can still mess it up!
public and private
- one of the powers of Java is that you only expose the methods that the user needs to your class and can hide everything else
- Java allows you to control what information
- to do this we can declare methods and variables to be either public or private by listing this at the beginning of their declaration
- public means they are accessible to anyone
- private means they are only accessible inside the class
- some rules of thumb
- all instance variables should be private
- if you need to give someone access to read the variable or set the variable, do it through public methods!
- the constructor(s) is almost always public
- methods that define the external functionality of the class/object should be made public
- all other methods should be made private
- what should we make public and what should we make private?
look at ProperBetterCard class in
ClassBasics code
how do we check if two cards are equal?
- check to see that their the same suit and same number
- public or private?
- public!
look at the Card class in
ClassBasics code
- what is new/added?
equals
- I've added an equals method to check if two cards are equal
- what does other.number == number check?
- checks to make sure that *this* object's number is the same as the one that's been passed in
- note we could also have written this as other.getNumber() == number
- either way is fine for this class
- since we're inside the class, we can access any private instance variables
toString
- It's kind of annoying always having to call the getNumber and getSuit method when we want to print out a card
- If we try and print out a card right now, though, it prints out the memory location
- We can override this behavior by defining a toString method, specifically:
public String toString()
- the method is called on the object and returns a String representation of that context
- Anytime an object is used in a String context (e.g. for printing), then this method is called
- Look at the toString method in the Card class
- returns a new String that is the number plus the suit
- Now, if we try and print out a card:
Card c = new Card(10, "hearts");
System.out.println(c)
Java calls the toString method and we get a much better printout!
- In fact, any time it's used in a string context, e.g.
Card c = new Card(10, "hearts");
String s = "The card is: " + c;
System.out.println(s);
the toString method is called!
constants
- at the top of the class I've defined two other instance variables, MIN_NUMBER and MAX_NUMBER. These are "constants".
- I've used them below in the isValidNumber method
- constants are variables that represent values that do not change in the code based on how the code is run
- We can access them just like any other instance variable
- Why use constants?
- can make the code easier to read
- makes the code easier to update maintain
- if I want to change the value, I can just change it at the top
- this is particularly critical if we're using the same constant in many places
- to indicate that they're constants, I make them all caps
- this indicates to anyone reading the code that they're constants
- to indicate to Java that they're constants (and therefore yell at me if I try and change them) I add the keyword "final"
- if I try and change a variable that has been set as final, Java will yell at me
MIN_NUMBER = 12; // Not valid
static
- variables
- Everything in Java has to be inside a class
- For instance variables, that means that each time we get a new copy of the object, we get extra copies of the variables
- For constants, that means each copy of the object will have it's own versions of the constants. Does that make sense?
- No!
- if we declare a variable to be static, there's only one version of it PER class, NOT per object
- all constants we will declare as static
- methods
- Java does not have functions, it only has methods
- a function is a standalone piece of code that is not associated with a class
- a method is called on an object, e.g. variable.methodName(...)
- There are some times when we might want to have function-like behavior? Any ideas when?
- Some things really should just be function (e.g., math operations like round, abs, etc. --
https://docs.oracle.com/javase/8/docs/api/java/lang/Math.html
)
- our code has to start somewhere. Chicken and the egg problem: what code constructs the first object?
- For these reasons, there are static methods
- details:
- static methods can be called *without* instantiated an object
- if you're inside the class, you can just write the name of the method (though this isn't that different from calling a non-static method)
- if you're outside of the class, you can call it by saying the class name . (dot) the method name
MyClass.staticMethodName(...)
- static methods cannot access any non-static instance variables (instance variables are associated with an instance of the class).
We're now able to understand the main method!!!
- public: accessible outside of the class
- static: stand-alone method that does not access/require any state of an object (i.e. access instance variables)
- void: doesn't return anything
- main: name of the method
- String[]: an array of Strings
- args: the name of the parameter
JavaDoc: documentation in Java
- JavaDoc is a way of commenting your code that *also* allows for html documentation to be generated!
-
http://www.oracle.com/technetwork/java/javase/documentation/index-137868.html
- a way for you to communicate the "interface" to other programmers/users
- /** is the beginning comment delimiter for classes/methods
- if you type this above the class or a method and hit return, Eclipse will automatically generate a template for you!
- Two basic parts
- The document comment, which is written in HTML and is the first non-whitespace-line chunk of text
- block tags. The main ones we'll use are below, but many more online
- @author
- @param
- @return
- @throws
- We can generate the HTML from the comments using eclipse (or on the command line)
- In Eclipse: Project->Generate Javadoc...
- in the left window, select the classes that you want to generate the javadoc for (generally, you should do one project at a time)
- select the destination (the "doc" folder within the project is a good place)
- click "finish" (or "next" if you'd like other options)
- generate HTML output with the documentation!