Week 3: Movement
Check-in: Progress on 2D Games
Pairs of teams should get together and discuss what you've been up to with your 2D game. What have you implemented so far? What are the roadblocks you're up against? Can you figure out together a way to solve them or work around them by tweaking the design?
What has teamwork been like? Can you think of ways to improve it or make it more equitable?
Reflections on Rust (Again)
- What has been hard/confusing/weird?
- What has been surprising or cool?
- What do you wish someone had told you earlier?
In-Class Exercises
- Pre-quiz: Game feel, game vs engine, spritesheet math
- (Movement) Activity: Feeling out Feel
- (Movement) Activity: Implementing Jumping
- (Movement) Activity: State Machines
- (Games vs Engines) Activity: How are Rust game engines implemented?
- (Games vs Engines) Activity: Workspaces
- (2D Animation) Lab: Animated Character
- Post-quiz: Genre engine, Rust modules, animation systems