Turning in Games
Here's a checklist for turning in games for each unit. All deliverables should be uploaded to Sakai. Extensions are okay as long as you turn in something by the stated deadline.
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Group Deliverables[ ]
Game code, minus thetarget/
directory, in a zip file or link to a repository (Due on deadline day)[ ]
Game trailer videos (1-2 minute edited videos showing off your features; due on deadline day)[ ]
A postmortem for your game (Due one day after deadline day):- What features you hit
- A brief description of the game
- What went well, what went poorly
- What you learned from playtesting
- What you learned from coding it up (e.g. for your second game, how easily could you reuse code meant for the first game?).
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Individual Deliverable (Due one day after deadline day)[ ]
Questionnaire:- Of the games that you played from other teams, what feature seemed most interesting technically?
- In terms of your own team's games, what are you most proud of?
- In terms of working on your team's games, what was an aspect of the team work that was particularly effective?
- In terms of working on your team's games, what was an aspect of the team work that was particularly challenging?
- What would you personally do differently next time around?
- What would you like Prof. Osborn to know or do differently next time around?
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Individual meeting (within two weeks after deadline day) Each team member will need to schedule an independent meeting with me to talk about the engine and games and their own work.