CS62 - Spring 2011 - Lecture 36
http://www.somethingofthatilk.com/index.php?id=135
a few notes about the assignment
- "empty" in the code I gave you refers to the empty tree. Ideally, you only have one empty tree for all required empty trees. You can just make this a public variable and use it whenever you need an empty tree (e.g. in the constructors).
- to declare a public variable you can just declare it outside of a function/method in the .cpp file:
BinaryTree * empty = ...
- I've given you code for clear and the big 3, you just need to move it over and use it (modulo a change or two to accommodate the empty tree)
- if you're confused about height and depth, look in the notes for binary trees
Admin
- Seniors taking exam early
- keep looking at the homework problems!
graphs
- A graph is a set of vertices (or nodes) V and a set of edges (u,v) in E where u, v are in V
- there are different types of graphs (show some examples)
- undirected
- if an edge (u, v) exists (that is u is connected to v) then (v, u) also exits, that is, v is connected to u
- when drawn, we'd draw the edge between u and v as a line
- directed
- edges have a direction, that is, u may be connected to v, but not necessarily vice versa
- when drawn, we'd draw the edge from u to v as an "arrow"
- weighted
- each graph edge has an associated weight
- can have either weighted, undirected graphs or weighted, directed graphs
- graph terminology
- path
- a path is a list of edges e_1, e_2, ..., e_k where each edge exists in E
- intuitively, it's a connection of edges
- a "simple" path is a path where all edges are unique
- cycle
- a simple path with p_1 = p_k
- look at cycles in directed and undirected graphs
- a graph is called "acyclic" if it doesn't have any cycles in it
- connected
- a graph is connected if every pair of vertices is connected by a path
- for directed graphs, this is called "strongly connected"
- "weakly connected"?
- if replacing all of the directed edges with undirected edges leaves a connected graph
- where have we seen graphs in this class already?
- tree
- undirected
- acyclic
- note that we have to specify a root
- some other special cases
- twig
- ring
- complete graph
- an edge exists between every node
- bipartite graph
- a graph where every vertex can be partitioned into two disjoint sets X and Y, such that all edges connect a vertex u in X to a vertex v in Y
- what are some questions we might want to ask about graphs?
- does it have a cycle?
- is it connected? strongly connected? weakly connected?
- is there a path from a to b?
- what is the shortest path from a to b?
- do two graphs have the same structure (these are called isomorphic graphs)?
- where do graphs come up in real life?
- transportation networks (flights, roads, etc.)
- flights
- directed or undirected?
- weighted?
- what are the weights?
- google maps
- directed or undirected
- weighted?
- what are the weights?
- communication networks
- computer networks
- phone networks
- web
- what are the vertices and edges?
- vertices are web pages
- edges are links
- social networks
- what are the vertices and edges?
- vertices are people
- edges are relationships (e.g. friends on facebook)
- circuit design
- bayesian networks
representing graphs
- so far, we've drawn them on the board, but how are we going to store them for processing?
- adjacency list
- each vertex u in V contains a list (e.g. linked list, array list) of all the vertices v such that there exists an edge (u, v) in E, that is that there is an edge from u to v
A: B->D
B: A->D
C: D
D: A->B->C->E
E: D
- adjacency matrix
- a |V| by |V| matrix A, such that A_ij is 1 if edge (i, j) is in E, 0 otherwise
A B C D E
A 0 1 0 1 0
B 1 0 0 1 0
C 0 0 0 1 0
D 1 1 1 0 1
E 0 0 0 1 0
- what will the adjacency matrix look like if the graph is undirected?
- it will be symmetric
- examples:
- draw the following graphs
--
A: B C
B: A C
C: A B
--
A: D
B: D E
C: D B
D: A B C D E
E: B C
--
A B C
A 1 0 0
B 0 0 1
C 0 1 0
- how would we incorporate weights into both of these approaches?
- adjacency list: just keep that additional piece of information in the linked list
- adjacency matrix: store that value in the matrix (instead of just a 0 or a 1)
- What are the benefits/drawbacks of each approach and when might each be useful?
- adjacency list
- good for sparse graphs
- more space efficient (for sparse graphs)
- must traverse the adjacency list to discover if an edge exists
- adjacency matrix
- good for dense graphs
- constant time lookup to discover if an edge exists
- for non-weighted graphs, only requires a boolean matrix
- Can we get the best of both worlds (constant lookup, good sparse representation)?
- sparse adjacency matrix
- rather than storing adjacent vertices as a list, store as a hashtable
- benefits/drawbacks?
- constant time lookup
- fairly space efficient (though some overhead with keeping the table)
- not good for dense graphs
C++ for the day: initializer lists
- anything inefficient/problematic about?
private:
string s;
vector<int> v;
int data;
...
MyClass(string s, vector<int> v){
this->s = s;
this->v = v;
data = 0;
}
- Two basic problems:
- our private members must be initialized to something before the constructor is called (what if we didn't assign to them... they'd still need to be valid class objects)
- all the private members that are classes would have to have a zero parameter constructor
- The parameters are passed to the constructor using call-by value
- we'll call the copy constructor when the parameters are passed
- then we'll call the operator= method to again copy the data from our formal parameter v to our private member variable
- We don't actually need the first copy
- Initializer lists:
- follow the parameter list, but before the opening curly brace of the constructor
- start with a ':'
- look like normal constructor calls
- comma separated
MyClass(string s, vector<int> v) :
s(s), v(v), data(0);
{}
- notice that we can do it for built-in data types as well
- also notice that it's not just for using the copy constructor, you can use constants, etc.
- In general, good practice
- They are required in three cases:
- one of the classes doesn't have a zero value constructor
- constant data members
- call-by reference: since we can't do copy-by reference (e.g. streams)