Ball.java
import objectdraw.*;
import java.awt.*;
// Name:
// Lab:
public class Ball extends ActiveObject
{
// Add the parameters that you need.
public Ball()
{
// Add your code here. Make sure that the start method call is the last thing
// in the constructor.
start();
}
public void run()
{
// Change the true condition to the condition that tests for the ball reaching
// the bottom of the playing area.
while (true)
{
// Add code to move the ball a small distance down here.
pause(50);
}
// Add the code that should be executed when you reach the bottom of the
// playing area.
}
}