Magnet Design
/*
* Name: Joe Cool
* Lab: Lab 3 (magnets)
* Purpose: Magnet models a physical magnet with a north and south
* pole. A magnet can move and it can interact with other
* magnets through attraction and repulsion.
*/
public class Magnet {
/* The dimensions of the magnet. */
private final static double MAGNET_WIDTH = 150;
private final static double MAGNET_HEIGHT = 50;
/* Distance from pole to magnet perimeter */
private static final double POLE_DISTANCE = MAGNET_HEIGHT / 2;
/* The rectangle representing the outline of the magnet */
private FramedRect box;
/* The poles of the magnet */
private Pole northPole, southPole;
// Creates a new magnet
// Parameters:
// point - the upper left corner of the magnet
// canvas - the canvas that the magnet will be displayed on
public Magnet (Location point, DrawingCanvas canvas) {
// Draw the rectangle
// Create the north and south poles offset by POLE_DISTANCE
// within the rectangle
}
// Return the upper left corner of the magnet.
public Location getLocation() {
// return the location of the box;
}
// Move the magnet relative to its current position.
// Parameters:
// xoff - the x offset in the movement
// yoff - the y offset in the movement
public void move(double xoff, double yoff) {
// Move the rectangle and the two poles by the same offset.
}
// Move the magnet so that its upper left corner is at the given
// point.
// Parameters:
// point - the new upper left corner for the magnet
public void moveTo( Location point) {
// Calculate an offset from the point to the current box
// location. Call the move method using the calculated
// offset.
}
// Returns true if point is within the bounds of the magnet.
// Parameters:
// point - the point to check for containment
public boolean contains (Location point) {
// Return whether the box contains point.
}
// Swaps the north and south poles of the magnet.
public void flip () {
// Remember the x coordinate where the north and south poles
// currently are in local variables. Compute the distance
// between those x coordinates. Move the poles that distance
// in the x coordinate and 0 in the y distance.
}
// Return the north pole of the magnet
public Pole getNorth () {
return northPole;
}
// Return the south pole of the magnet
public Pole getSouth() {
return southPole;
}
// Cause another magnet to move if it is close enough to cause
// a magnet reaction.
// Parameter: other - the magnet to check for a reaction
public void interact (Magnet other) {
// Check for attraction between the opposite poles of this
// magnet and the other magnet.
// Check for repulsion between similar poles of this
// magnet and the other magnet.
}
}