Nested Loops |
Suppose I want to draw a scarf where each row of the scarf is a sequence of overlapping ovals.
I can write each row (at y-coordinate given by y as follows:
var numCols: Number := 0 var x := point.x // x position of the next "stitch" while {numCols < scarfWidth} do { def stitch: Graphic2D = framedOval.at(x @ y) size (diameter,diameter) on (canvas) stitch.color := scarfColor x := x + xSpace numCols := numCols + 1 }
What do we have to add to draw a lot of rows? Nested loops! See scarf.
Nested Loops |