For this program, you are allowed to work in pairs with another student in the class. If you do this, please turn in a single copy of your program, with both students names on the class.
In this lab, we would like you to get practice in the use of GUI components. As a result we would like you to create a program which includes a JSlider, a couple of JLabels, a pop-up menu (JComboBox), a JTextField, and a JButton.
A running version of the program we hope you produce is provided below (if your browser handles applets correctly):
As usual, the center of the screen is the canvas. At the "South" end of the screen is a JPanel that holds a JTextField where the user can write some text to be displayed on the canvas, a subpanel that contains two components used to select a font and remove text from the screen. Below that subpanel is a JSlider used to control the font size, and below that is a label showing the current font size. The main panel should use a GridLayout with four rows and one column as its layout manager. The subpanel uses a simple FlowLayout. The components included in the subpanel are a JButton that is used to remove the last item written on the screen and a pop-up menu (JComboBox) that allows the user to choose from among several fonts (we used "Courier", "Stencil", "Zapfino", and "Times").
When the user clicks anywhere on the canvas, your program should display the text showing in the JTextField in the selected font and font size at the place where the user clicked. When the user adjusts the JSlider or selects a new font with the JComboBox menu, the last text placed on the canvas should change its size or font accordingly. Changing the text in the JTextField has no impact on items displayed on the canvas.
If the JButton is pressed, the last text placed on the canvas should be removed. (You may think of this as a one-level undo. Pressing the button a second or third time will not remove additional items.)
For this lab, you will create an Eclipse project from scratch. See the instructions at http://www.cs.pomona.edu/classes/cs051/handouts/eclipse-install.html. Please name your class TextPlay.
Before beginning be sure that you have the GUI cheat sheet from the course web site up on your screen. As a quick reminder, remember the basic steps in displaying components:
To react to events generated by the user interacting with a GUI component, remember these steps:
Note that the statements import java.awt.*;, import java.awt.event.*;, import javax.swing.*;, and import javax.swing.event.*; need to appear at the top of your class. These lines inform Java that your program will need access to the standard Java libraries that support GUI components and events (including event listeners).
When you run your program from Eclipse, set the width to 340 and the height to 420.
Here is a suggestion on how to decompose the development of this program into simpler steps.
You will want a variable associated with the Text item most recently displayed so that you can change its font or font size later. You will associate this name with the current text item in your onMouseClick method.
Since your program does not react to the user typing in the JTextField, it is not necessary to associate a listener with this component.
Start with the JButton.
Add a JButton to the panel so that it contains the words "Remove last text". In order to allow your WindowController extension to respond when the button is pressed, add the phrase "implements ActionListener" to the header of the class. Call the button's addActionListener method in your begin method to inform the button that your WindowController wants to be notified when the button is pressed and add an actionPerformed method to your class that performs the appropriate action (removing the text from the canvas) when the button is pressed.
Make sure your program behaves reasonably if the user clicks the button before actually putting any text on the canvas.
See the GUI cheat sheet for the constructor and the method used to add choices to the JComboBox menu. Then add the JComboBox menu to the main panel and tell it that your program will be the listener. The JComboBox requires an ActionListener just like JButton does, so you do not need to add an "implements" clause. You do need to modify your actionPerformed method to react to menu selections made by the user. Use the getSource() method on the event parameter to find out which GUI component the user interacted with. getSource() will return either the JButton object or the JComboBox object. Depending on which value getSource() returns, you should either remove the last text from the canvas or change its font.
To change the font, you can call the method
setFont(String fontName)
of the Text class to change the font used by an existing Text object.
Start by adding a JSlider to your main panel just as you added the JTextField and subpanel. Place it after the subpanel. Look at the GUI cheat sheet to determine what type of listener a JSlider needs. (When you have a class that implements several interfaces, you simply separate the interfaces with commas. Do NOT include the keyword implements more than once in the class header!) Define the appropriate listener method so that when the bubble in the scrollbar is moved, the size of the text changes. The possible font sizes should range from 10 to 48.
Be careful that your program does not crash if you manipulate the controls after removing the last text item from the canvas or before adding the first text item to the canvas.
If you are interested in doing some extra credit work on this project, here is a suggestion.
Add the capability of changing the color of your text. There are two ways of doing this, one fairly simple, while the other is more complicated. We'll explain the simple one first.
When your work is complete you should deposit in the appropriate dropoff folder a copy of the entire Eclipse project. Make sure the folder name includes your name and the phrase "Lab 6". Also make sure that your class includes a comment containing your name.
Also, before turning in your work, be sure to double check both its logical organization and your style of presentation. Make your code as clear as possible and include appropriate comments describing major sections of code and declarations.
This lab is due Sunday night(!) at 11 p.m., though I expect you to complete this program during your lab period.
Grading Point AllocationsValue | Feature |
Code quality (5 pts total) | |
1 pts. | Descriptive comments |
1 pts. | Good names and formatting |
1 pts. | Good use of constants |
1 pts. | Good use of private and local variables |
1 pts. | Good use of private methods |
Correctness (5 pts total) | |
1 pt. | Displaying appropriate text at click point |
1 pt. | Changing the font |
1 pt. | Removing the last text |
1 pt. | Changing the font size (and showing its size in the label) |
1 pt. | Avoiding null pointer errors |
Computer Science
051
Department of Computer Science
Pomona College