CS51A - Fall 2019 - Class 15
Example code in this lecture
person.py
rectangle.py
rectangle2.py
Lecture notes
administrative
- NB assignment
objects
- objects have two pieces of information:
- data
- methods
- for example, a list is an object
>>> l = [1, 2, 3, 4]
>>> l.append(5)
>>> l
[1, 2, 3, 4, 5]
>>> l.reverse()
>>> l
[5, 4, 3, 2, 1]
method types
- there are two types of methods:
- mutator methods
- change or mutate the object
- accessor methods
- do not change the object
- ask questions about the object
- you can look at all of the methods available for an object using help:
>>> help(l)
or
>>> help(list) # the type of the object
constructors
- every object has a special method called a constructor
- it has the same name as the type of the object and can be called on it's own to "construct" a new object
- Many of the methods we've actually been using already are actually constructors!
>>> str(10)
'10'
>>> int("10")
10
>>> float(10)
10.0
- all of these construct a new object of that type
- Some things (like lists and tuples) have special ways of constructing them, but they too also have constructors
>>> list()
[]
>>> tuple()
()
>>> list( "abcde" )
['a', 'b', 'c', 'd', 'e']
>>> tuple( "abcde" )
('a', 'b', 'c', 'd', 'e')
>>> tuple( [1, 2, 3, 4] )
(1, 2, 3, 4)
classes
- a "class" is the blueprint describing what data and methods an object will have
- an object is an instance of a class
- for example, we could define a class people
- people have attributes
- people will have methods
- when we define a particular person, it is an object that is an instance of the class or people
- classes define types
- in Python, since all things are objects, then they all represent instances of objects
- though in other languages, you could have a type that is not defined by a class
defining our own classes
- syntax:
class name_of_class:
# methods in the class
- look at Person class in
person.py code
- 5 methods
- 2 "special" methods
- methods that are surrounded by two underscores on each side are "special" methods
- they are generally NOT called directly
- __init__ defines the constructor for the method
- __str__ defines what the object will be when it is used in a string context, e.g. printed
- self
- self is a variable that allows us to store data and retrieve data in an object
- self is a reference to the current object
- it should be the first parameter to every method in a class (not totally true, but fine for this class)
- though you do NOT include it when you call the methods (this is a little annoying, but you'll get used to it)
- this is also how we indicate that a function is a method
- we can access the "data" associated with a class by using self, e.g.
self.x = 10
creates a new instance variable (variable associated with this object) called x and assigns it the value 10
- look at the constructor (__init__ method) in
person.py code
- takes self and two parameters
- all it does is SAVE these parameters into the object
- self.name creates a new instance variable called name and stores persons_name into it
- look at the "get_" methods in
person.py code
- these are accessor methods
- give us information back
- notice they only take self as a parameter and use that to give back characteristics about the object
- look at the "change_shirt" method
write a class called Rectangle
- that has a constructor that takes x1, y1, x2, y2 (and self)
- and one method called area that returns the area of the rectangle
look at the Rectangle class in
rectangle.py code
- many different ways we could have implemented this
- in this version, I chose to store the two points as x, y pairs, specifically 4 instance variables:
self.x1
self.y1
self.x2
self.y2
- init
- just saves away the input parameters into instance variables so we can use them later
self.x1 = x1
says take the parameter x1 and put its value into the instance variable self.x1
- this creates 4 instance variables
- area
- uses the four instance variables to calculate the width and height of the rectangle
- we need to use abs since we don't specify that the x,y pairs are lower left and upper right corners
- Using the rectangle class
>>> r = Rectangle(0, 0, 10, 20)
>>> r.area()
200
why classes?
- encapsulation
- look at the Rectangle class in
rectangle2.py code
- we have the exact same set of methods (constructor and area)
- however, we have *different* internal representation
- we store the lower left hand corner (x,y)
- and the width and height of the rectangle
- notice that we can ask the exact same questions using this representation
- anyone using the Rectangle class should NOT care which version we use
- both have the same set of methods and the same functionality
- this is the power of using classes, a general framework called object-oriented programming
- Notice that we can do the same operations and it doesn't change the view from outside the class
>>> r = Rectangle(0, 0, 10, 20)
>>> r.area()
200
- modularity
- functions create single units that we can use to build up other functions
- in the same way, classes allow us to create functional units (in this cases a class of objects with a particular behavior)
- avoid naming conflicts